Bachelor in the sand storm

Bachelor in the sand storm
It all started when the sand began ..... to move

Tuesday, March 26, 2013

Terrain Ready

Ok...so i have been away for a while .....AGAIN.....but...got the terrain done....steps as follows:

1- drew a box region around the terrain i want to extract in Global Mapper.
2- Exported the selection in two formats:
    a- Terragen Terrain Elevation 16k (so as to get the most detail)
    b- PNG image of the Satellite at 4k
3- Imported and cooked the terrain in World Machine using Tile builds 2k (4x4).
    I would like to mention the great support from SixTimesNothing (http://sixtimesnothing.wordpress.com/2010/02/24/terrain-toolkit-released-finally/) who helped me fix the terrain inside Unity using their truely AWESOME Terrain Toolkit (FREE).

4- Created the 4x4 matrix terrains (2k each) inside unity....imported the RAW heightmaps and using STITCH to exactly blend them together...although...by using World Machine and zero blend ...the terrain already tiled perfectly...but just a precaution, i used stitch...things DO go wrong in import exports....like Customs at the docks for example :D

5- using SixTimeNothing (6x0) Terrain Toolkit....i selected my slopes, heights and materials to seamlessly blend the sand, rocks and debris onto the terrain.....this was to see how it looked overall....i had to do this 16 times......after the 3rd terrain i realized i could have done it easier....create 1 terrain..apply the toolkit, materials etc....and then duplicate it and just change the heightmap.


6- using EasyRoads 1.85 ....and over laying the SAT image...i created the road network....

7- added UniStorm system...Edy's Vehicle Physics......and tweaking the settings as in their manuals.....

 then adding the systems and the roads....

in game capture........

will start on making the game...start...end...minimap and challenge......


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