Using World Machine 2.2 ....and a very short learning curve....i managed to come up with a flow of processes or devices as they name them....to produce very nice terrain...and great detail too...
Im currently outputting 1 Splat map for terrain, one for trees and one for grass/bushes....this is to test out the whole scene at 4096 res......then we go into the 28km tiled (28672 x 28672 made up of 2046 tiles 14x14)....
a quick test in unity.....scaled the terrain to 28000units (i.e. 28km) and runs smoothly....very happy with the results....
28k x28k......but low res texture splat compared to terrain size.....still looks good though
Im currently outputting 1 Splat map for terrain, one for trees and one for grass/bushes....this is to test out the whole scene at 4096 res......then we go into the 28km tiled (28672 x 28672 made up of 2046 tiles 14x14)....
a quick test in unity.....scaled the terrain to 28000units (i.e. 28km) and runs smoothly....very happy with the results....
28k x28k......but low res texture splat compared to terrain size.....still looks good though