After painstakingly drawing the terrain and adding the roads.....i inserted the car from Edy's Vehicle Physics to have a test run......
Frame rates of max 72fps..and average of 43fps..on a nVidea GFX 560Ti..and 12Gb hyper 4x RAM @ 1300mhz...so image how that will look on a standard PC.....almost no game play at all will be achieved...
So.....solution.....tiling the terrain and applying detailed splat maps for the textures and foliage......and of course....the stones.
So.....using World Machine 2 (free edition).....which can export to 512px i decided to redo the whole terrain....as high as possible in this res and tile them up using stitchscape in Unity3d.....
Splat maps will be created in Vue Xstream using ecosystem to properly plant the foliage and place the stones..... and also add the appropriate texture to the terrain itself.
ahhhhhhhhhhhh.......seems i need more coffee and a big freaking steak with mashed potatoes and gravy sauce.....thats beside ur prayers of course.... :)
Frame rates of max 72fps..and average of 43fps..on a nVidea GFX 560Ti..and 12Gb hyper 4x RAM @ 1300mhz...so image how that will look on a standard PC.....almost no game play at all will be achieved...
So.....solution.....tiling the terrain and applying detailed splat maps for the textures and foliage......and of course....the stones.
So.....using World Machine 2 (free edition).....which can export to 512px i decided to redo the whole terrain....as high as possible in this res and tile them up using stitchscape in Unity3d.....
Splat maps will be created in Vue Xstream using ecosystem to properly plant the foliage and place the stones..... and also add the appropriate texture to the terrain itself.
ahhhhhhhhhhhh.......seems i need more coffee and a big freaking steak with mashed potatoes and gravy sauce.....thats beside ur prayers of course.... :)
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