Having problems creating the roads on the lower res terrain.....testing the following:
Road and Path tool from Sixtimesnothing
EasyRoads3D v2
SuperSpline
Also tried a workaround using a new layer in the RAW terrain file in Photoshop....
Applied a new layer.....drew the road in white and played with the layer's opacity....looks easy, but requires PLENTY of more work......will look into the plugins first.....demo versions will do fine for now :))
So....using easyroads and unity.....step one...Photoshop a new layer to highlight the road through the mountains....
now....texturing the terrain....and planting the cactus....or is it cacti.....disclosure....this blog is graphic related and is in no way related to the english literature or do we intend to impose the oxford dictionary on ourselves or our viewers..... :)
Road and Path tool from Sixtimesnothing
EasyRoads3D v2
SuperSpline
Also tried a workaround using a new layer in the RAW terrain file in Photoshop....
Applied a new layer.....drew the road in white and played with the layer's opacity....looks easy, but requires PLENTY of more work......will look into the plugins first.....demo versions will do fine for now :))
So....using easyroads and unity.....step one...Photoshop a new layer to highlight the road through the mountains....
Then came the extraction of various layers...displacement, normal, occlusion and specular....these were to help in creating a more detailed SPlat map once the terrain and road are completed.
now...back to Unity3d and easyroads......applied the colour texture (with the route highlighted) and started entering markers for the road.....then....using data from my GPS and Mapsource...i applied each point's near exact elevation (+-6m)......
I ran into a problem.....seems the free version of easyroads3d has an issue with large terrain and cutting through the mountains.....so these I had to edit manually.....PAINSTAKING....but worth it...
finished the roads and terrain....
So.....im going to be using easyroads3d v2 free edition....works great and actually smooths out the terrain superbly.....will be creating the Gebait Agaba road from high res sat images and give it a test run....possibly adding a few props to bring some sense of direction and realism to the scene......
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